@TSRB

Do you want an Assetto Corsa Touge Server that isn't just running Akina? Well, I've launched one, so come and check it out! Join my Discord for server info: https://discord.gg/fvvDadaRjt

@hopstr9606

You understand why takumi didn't like driving when the story started, he had to drive this road for 5 years straight.

@estimateddeatharrival

I swear to god I will never forget trying to drift on akina with some friends and the moment we get super close some dude with a grip car knocks us off the mountain and keeps going

@juliemittel3931

i think one of my friends who plays both AC and various F1 games put it beautifully into words: "mt. akina is comparable to shanghai international, meh to drive on, but excellent for racing. you'll find practice or qualifying boring, but in a race, with an equally skilled opponent? then, the track comes alive."

@SaijoRhen

"Beginners can drive fast on a straight line, that's cake. Intermediate drivers start to work a little better by mastering the corners, but the truly advanced drivers find their own course."
- Ryosuke Takahashi.
Put bluntly, if you find the track boring you just aren't going fast enough, push the knife's edge my man.

@RustyRussell_YT

I love Tsuchisaka, its flow doesn't break the tempo till the very end, especially the old version with start near the tunnel, makes you you wanna keep going for hours!

@s1l3nt30

Tsubaki is probably my favorite touge. I don't think it's the best for overtakes, but it's really satisfying to get right. Especially the first section where if you get it perfectly you don't even need to use the brakes.

@konohamaru77

guys please remember. its public road. not closed racetrack. the city designer not view it from racer viewpoint

@izzyusagi

As other good touges I'd also add Happogahara and Shomaru.

@SHIZURAKU

I don't even have favorite Touge I guess.. but I like to think that Nagao is like my home course cuz it's the first Touge map I ever played at when I first started.. I learned all the basics there, made few friends there and had a ton of fun and races with random players.

@KatarinaWasTaken

pretty funny that in initial D they talk about akina perfectly matching the 86 and how keisuke could hardly use his 350 horsepower but after the second hairpin you're pretty much flat out 80% of the course

@Katari-san

I had a talk with the creator of the early version of Akina, and he did tell me the map wasn't exactly on scale with the real life version. After looking it up on google maps, I had to agree with him. I'm still waiting for a version that will stand up to the real thing.

@SteremyJeele

This video underpins exactly why I still prefer 2017 Akina to the newer ek_Akina. The margin for error is too large on the newer track, and the wide sweeping banked roadway hand-holds most of the lower power cars through each corner. I still find the narrower roadways of 2017 Akina to be plenty engaging, especially when battling.

@iElementGraphics

I just had to double check if the mudslide is still there so I went on google maps. As of 2014 when they last took the photos, so 10 years ago now almost mind you, it was still there. Incredible lol. The same 2 yellow gates too.

@munmunyee

To me, Akina is the Dust 2 of the togue world. It's a classic. The 4 sections are like 4 movements of a concerto, each with a different tempo/approach (at least in TA)
It's kind of like Suzuka, in that regard. 

Iroha, then, would be like Laguna Seca. 

Tsubaki Line is kind of like the Nordschleife. Plenty of flow, but also extremely technically demanding as well as being demanding on consistency, not to mention countless blind corners that can only be mastered through repetitious experimentation. 

My personal favorite though (though Akina comes close due to some stupid sentimental attatchment I have), is gonna have to be Happo - it's the most intense rally course on asphalt.

@ivansidorov6391

Usui's rythm is amazing. It feels like a never ending weight-transfer dance. 
One of the few tracks where you don't have to memorize every turn, but adjust to the frequency and swim along it, because it doesn't give you a break. Simply hypnotizing.

@bsn0730

The road through Zion canyon in Utah would be awesome. I doubt it's in any game, but having driven it at night when there's not anyone else out there, it's an awesome drive. The road widens and tightens at different points, even on the steep section at the bottom with lots of big hairpins (that would be a lot of fun to drift) there's some chicane-like twists that make for interesting corner entrances and exits. Toward the top of the run, a lot of meandering twists and turns cambered to help you around. In the middle is a long, very tight tunnel with several turns ranging from a fast kink to some surprisingly sharp but still sweeping corners. I wouldn't want to push it in real life with my own car but if, between the close rock and tunnel walls and cliff edges, pushing it and getting it right on a video game (or even a car I didn't need to use daily) would feel amazing.

Also, besides seeing a couple of these videos recently, I know almost nothing about touge. I just love driving a fun road

@Kyuschi

4:43 never did i think i would be excited to hear the words "realistic wet leaf physics"

@moisesezequielgutierrez

Akina looks like one of the road course for newbies to me.
Irohazaka, Happogahara, and Akagi are my favorites so far.

@kyototomokui6676

I respect your opinion, but you also have the skills of Keiichi Tsuchiya mixed with Ricky Bobby. Akina may be too easy for a professional like you, but for new players, it’s actually challenging and a fun learning experience.